

Highlight Reel
A quick showcase of some of my work!

Academic Projects
Maid Mayhem
Sept 2025 - April 2026, Unity C#
A 2-4 player part brawler where big buff bald men in maid outfits race to clean a house and engage in slapstick combat. Shipped as Technical Director, leading 5 programmers across a 11-person team, owning system architecture from gameplay to UI. Placed 1st in Player's Choice and 2nd in Audio at Level Up Student Showcase 2026.
Hardly Workin
Jan 2025 - April 2025, Unity C#
This is my third year capstone project, Hardly Workin'! I was the producer for this team of 7, leading them through agile-style production, shipping to steam. I also did a variety of programming, including AI, Audio & Animation, UI/UX, as well as general scripting and QA.
Flicker
Jan 2024 - April 2024, Unity C#
This was my second year final project I and 6 other worked on together. I took on the role of Lead Gameplay Programmer, focusing on the inventory, item, and interaction programming. I also designed and programmed the UI, and did a variety of UI/UX tasks and Audio/Animation implementation.
Tank!
Jan 2024 - April 2024, Unity C#
This was a rough individual project I did in second year, focusing on the nitty gritty game programming fundamentals such as; AI and Finite State Machines, Scene Persistency and Optimization, Object Pooling, and Data Persistency.

Personal Projects
Endless Missile
Jan 2025 - Ongoing, built in Unity C#
I built this missile game to practice different skills I've learned and see how I work with a short time period set. I also used it as an opportunity to familiarize myself with Unity's HDRP Render Pipeline. I focused primarily on making very modular script components, as well as reinforcing what I know about Object Pooling.
Note: particle effects were sourced from the Unity Asset store, but all other assets are made by me (thanks Unity primitives!)
Mind Over Matter
Jan 2025 - Ongoing, built in Unity C#
This is a character prototype of a 2D Puzzle-Platformer game I'm working on where you control a being that can change states of matter! Each state has different advantages and disadvantages that will help the player solve puzzles. Right now this is just a character prototype, showcasing primarily the custom and highly-customizable 2D Softbody I created.
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